May 19, 2004

SOE roundly stuff Mac users

I think this story from MacWorld and the forum posting it refers to need to be highlighted.

While my home Mac is not really my primary gaming platform (although it runs Halo very nicely indeed), I've got a desire to get rid of my gaming PC entirely to save space. I even thought about trying the Mac version of EverQuest instead of my current MMORPG crack, Dark Age Of Camelot. DAoC is a better game than EQ by a long way and right now is what I keep my PC around for, but if I could satisfy my MMORPG cravings and be able to get rid of my PC that would be a bonus.

However, the underhand way in which Sony Online Entertainment have treated Mac users over the last eight months is utterly shameful. I know they have a reputation for poor customer service even over on the PC version of EQ, but to make an executive decision to withdraw any bug-fixing and development support from the Mac game server and not even officially acknowledge that this has happened for eight months is underhand and shameful. What's even more shameful is that EQ for the Mac is still on the shelves , or at least was when I was in San Francisco last month. To continue to distribute a game which has already been effectively on hiatus for eight months is beyond shameful - it's getting on for fraudulent.

The sales figures may have been poor, and I know the Mac game server is underpopulated, but SOE would have lost far, far fewer friends had they been open about this from the beginning rather than making an executive decision behind closed doors and just letting their customers stew for months on end while continuing to take their subscription money. To add insult to injury, this decision was only officially acknowledged after months and months of questions and enquiries from users, and then it only became public through a mail message posted into a web forum. How much more disdain is it possible to show for your customers?

Still, at least I didn't buy a copy of EQ/Mac, although plenty of other folks did and maybe even still are, assuming it's still on the shelves. I'm sure as dammit going to think very hard next time my PC EverQuest subscription comes up for renewal, though.

[LATER EDIT: There's a little more on this right here. --mpk]

Posted by mpk at May 19, 2004 1:39 PM | TrackBack
Comments

What a bunch of nimrods that they didn't create a portable cross platform client that wouldn't need a special "mac" server to connect the mac clients to. This is the height of programming and marketing stupidity.

Posted by: Anonymous at May 19, 2004 10:20 PM

I am one of many people who have been playing the game since the beta. The situation has a lot worse than most have heard. High-end content has been missing from the game since day one. For those of you who are familar with the game, only Tier 1 zones are currently working. For those of you not familar with the game, roughly 25% of the zones are missing, and unfortunately those of us who have advanced our characters past level 60 require these missing zones. Promises were made, but never kept. Sound has not worked either. Sound has been so buggy since day one, that you are forced to play with sound off.

It has been the worst customer support experince of my life.

Posted by: Anonymous at May 19, 2004 10:21 PM

SOE is the stupidest company I have ever seen and I am never going to buy their products again. They have lost this customer, for life.

Posted by: Jacob at May 19, 2004 10:48 PM

Regarding the cross platform networking:

Often times the original PC version of a game is built on a set of proprietary Microsoft networking code that Microsoft refuses to release any details of, so there is no way to convert it or write a compatible code base for OS X, Linux, or anything else. This is the reason that there are Mac games that are not networking compatible with the Windows version. It was not a marketing choice, nor was it the choice of the Mac porter. It was the choice of the original developers of EQ to use this code set instead of something that is more open and standard.

Posted by: Anonymous at May 19, 2004 11:02 PM

So...they give horrible customer service and make the game stink really terribly, and then you say that because the game doesn't sell, writing Mac games isn't worth it?

Now, while I'm sure some people will port games and not support them for that purpose, it's somewhat disingenuous of you to come to that conclusion based on this data.

If people would make the Mac ports good, or write good games for the Mac to begin with, more people would buy them, and they would be more profitable.

Dan Aris

Posted by: Dan Aris at May 19, 2004 11:55 PM

How long did EveryQuest take to get ported to mac after its PC release? A pretty ridiculous amount of time, I'm sure. Other than that, all the ported games I've played, popular or not, have been plauged by bugs and support issues.

This is why I play Marathon on my G4.

Posted by: Derek B at May 19, 2004 11:59 PM

The Mac only server is not and never was about the networking code. It was about the fact that they didn't know how much they wanted to invest.

It would be even more unfair to the users of the Macintosh client if we were playing alongside PC players who had access to content we did not because our client hadn't been patched or the expansion hadn't been ported yet.

The mac server was never a technical issue, it was purely economic (and btw, the Al'Kabor server is essentially a clone of a server that was running in Oct or Nov '02)

Posted by: Anonymous at May 20, 2004 12:32 AM

I am also one of the people that switched from PC EQ to Mac EQ, and was one of the worst things i could have done. Month after month people would send in feedback and bugs, and never got one patch to fix anything. The EQ Mac Sony boards would delete every one of our posts asking when we would get a update/fixes. They took our money and didnt give us a damn thing back. They lost me as a PC and Mac customer for EQ and also their sony products.

Posted by: Anonymous at May 20, 2004 12:36 AM

Uh, yeah -- sure, all that about SOE having poor customer service is correct. But according to the most recent sales figures, the MAC version of EQ has sold like 1,261 copies in the U.S. as of end of March. I think they gave away copies too, but even so, that is an insanely low number that wouldn't even justify the cost of 1 customer service guy, let alone programmers to fix the bugs. As been proven again and again, it is just not economically feasible to release games for the Mac, so I really can't imagine what they were thinking in the first place.

Posted by: anonymous at May 20, 2004 12:44 AM

So boycott it. Or better yet, make a free, open source MMORPG (maybe work on PlaneShift). If you want to hurt them, your most powerful weapon is your wallet.

Posted by: David Masover at May 20, 2004 1:42 AM

Okay, so they sold 1,261 copies to several hundred thousand potential customers. Is this because there is insufficient market for their product, or because they failed to advertise, failed to finish development, and failed to provide promised support and content?

I love how people (PC users) think that because Mac only represents 3-6% of the market that there is no money in developing games for the market. Tell that to Blizzard, or EA.

The miserable failing of a product with a legacy as rich as EverQuest's while other products in the genre have succeeded on the same platform shows nothing more than poor planning, followed by poor business decisions, abysmal implementation, and word of mouth advertising that depressed sales dramatically for the previous reasons.

If *any* company released a product for PC that was as poorly prepared and even less supported (something on par with what the EQ:Mac community has seen) the product might sell five times as many copies to twenty times the customers.

Raw number of copies tells one story, but when you look at those sales as compared to potential customers, they screwed themselves.

Posted by: Anonymous at May 20, 2004 5:06 AM

I'm one of the 60+ players on the server and I love it and I hate it. It's infuriating to be so engaged and involved with a game and a group of friends and to discover that your advancement is capped well below what it was advertised to be.

Since this has gone out, possibly due to the press, we have been given some of the spells we could've gotten in these inaccessible zones: http://www.eqmac.com/forums/viewtopic.php?t=3446

This is nice, but we really would like the drops and higher level of XP that we could get.


Oh -- and lied to a bit less. that would help immensely.

Posted by: Anonymous at May 20, 2004 9:09 AM

(edit)

by 60+ I mean level 60+. We have more than 60 players.

Posted by: Anonymous at May 20, 2004 9:10 AM

I don't find this surprising. Having been at MacWorld a few years ago showing our MMO next to the Sony guys I got a chance to know them. Even then there was a half baked approach to EQ Mac. Different server, not same expansions etc.

What's so shameful to me is that our company, with a measly 12 developers, fully supports our incredibly small Mac community. When we wanted to add SpeedTree to the game, the decision to drop Mac support was at hand. Afterall, the size of the community is hardly what the suits would deem profitable. In the end we swung a deal with SpeedTree to port to the Mac for them and it saved us a little green. We never got any press for it, not even from Apple, but in the end our loyal Mac fans are all the more loyal.

Bottom line, its just as easy to build cross platform that not. The questin is one of commitment. Sony, per usual, is committed to the bottom line. I'm pleased to be able to offer an MMO on the Macintosh and I encourage everyone in our industry to do so if the Mac can support their game requirements.

Posted by: Gophur at May 28, 2004 3:59 PM
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