There's a rather philosophical Wired article out about the forthcoming switchoff of the Asheron's Call 2 game servers. AC2 has been the first high-profile casualty of the tidal wave of migration from existing massively-multiplayer games to World of Warcraft - a game which I played continuously for a few weeks, but which rapidly lost its "ooh, shiny!" appeal. Rock the dwarf paladin continues to languish at level 43, in protest at being ordered yet again to go and kill a zillion identical monsters as busywork. (Being highly averse to the level grind, I have hopes for D&D Online, which seems to be more about content than about advancement.)
As the article says, there must be something very strange about wandering around a world which you know is going to wink out of existence in a couple of weeks.
Posted by mpk at December 21, 2005 10:33 AM